Using Wings3D to Fix Topology

Finishing Remarks

In the case described at the start of this tutorial, we exported the model from Maya in Wavefront Object format, imported the model into Wings, exported it again in the same format, imported it back into Maya and pressed ‘render’.

Voilá, the problem was solved. No more warnings from the renderer and perfectly fine texture coordinates.

Hence, if you watch the movie “Hellboy II, The Golden Army”, remember that Wings has a small credit in it.

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The Power of Interdisciplinary Teams

Before I talk about the subject itself, let me start with a story.

Many people have commented on the ‘Liquid’ shelf system my very good friend Sascha Ulber designed, in spring 2003. As trivial as it looks, the way it was conceptualized and most things about it were about five years ahead of the curve then.

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A Comment on the iPhone 4’s “Retina Display” Debate

Several blogs and mailing lists I frequent linked to an article investigating the validity of Apple’s claims that the iPhone 4′s display has a ‘terminal’ resolution for the application at hand: namely a human reading its display at an ‘average’ distance (which, being unspecified in Apple’s press release, offers quite a bit of latitude for interpretation).

The article ignores several important facts.

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On Plagiarism & Creativity in the Digital Age

A while ago there was a thread on the 3D-Pro mailing list that diverged from its original subject and took a turn towards a debate about copyright.

The debate resulted when someone discovered that part of an image was being used as a backdrop for another image without giving proper credit. It is noteworthy that the latter work was not of commercial nature. The poster got very upset about this nevertheless. I think what upset them most was the fact that the creator of the derived work claimed copyright. The poster called that person an “artist” (they used quotes to express their disagreement with the use of that term) who had “the filthy guts to rip of another (real) artist’s hard work”.

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